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Weapons

You choose what your Crook brings, never what it holds. That's the whole point: preparing a set that works, whatever order the weapons arrive in.

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What a Crook brings

Before the fight, you preselect its weapons and shield. Without a weapon, it fights with its fists, which are always available.

In the heat of battle

The fight starts with fists, then weapons come to hand, change or drop. A lost weapon is lost for that fight only, except in Versus, where an item can change owners.

Every family

There's something for every style.

  • Swords, sabers, daggers and axes.
  • Maces, spears and improvised weapons.
  • Two-handed swords, polearms and heavy weapons.
  • Bows to strike from a distance.
  • Staves and wands, the only ones that carry healing.
Weapon and equipment icons above four Crooks.

Shields

A shield is held in the off hand and strengthens its bearer. A two-handed weapon puts it away for as long as it is held.

From common to legendary

Every weapon has a rarity: common, uncommon, rare, epic or legendary. You can then upgrade it at the forge.

Ready to enter the arena?

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