Base stats
Hit points
At zero, the fight is lost.
Strength
Every blow hurts more.
Agility
Dodge and chain hits more often.
Speed
Act more often than your opponent.
Spending your points
Each level gives you points to spend between two fights. Specializing costs more and more, and you can take everything back to try another style.
Combat stats
Equipment and abilities add what points can't give: damage reduction, provocation to draw attacks, healing power.
Rating
Rating sums up a Crook's level and what it wears. It doesn't tell you who would win: two Crooks with the same Rating can fight in very different ways. Some modes require a minimum.


