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Equipment

Equipment works from the very start of the fight, as long as it isn't torn off. It gives your Crook its role and opens up set bonuses.

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From head to toe

Helmet, torso, shoulders, gloves, belt, boots and earring: each piece brings its bonuses, and sometimes its penalties. Torn off mid-fight, it takes everything it gave with it.

The same Crook before and after gearing up.

Sets

Pieces from the same set strengthen one another, and a full set grants an ability of its own. Each set serves a role, but nothing stops you from mixing them.

The forge

The forge upgrades your weapons, shields and pieces with Gold. The higher you aim, the riskier it gets. A failure only costs the Gold for that attempt.

Five Crooks on a podium, from the Crook in rags to the legendary one.

From rags to legendary.

Ready to enter the arena?

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