A game, in just a few moves
Create a Crook
A name all its own, a randomly drawn look and your first choices.
Prepare it
Weapons, shield, equipment, abilities: the build is up to you.
Pick an opponent
The arena offers you Crooks at your level.
Follow the fight
It plays itself. Your opponent doesn't even need to be online.
Progress
Each level brings more strength and a reward of your choice.

Once the fight starts, nothing is up to you anymore.
Automatic, never a foregone conclusion
A fight always starts bare-handed. Weapons come to hand as the turns go by, and nobody knows which one will appear first. Luck can turn a tight duel around, but good preparation remains your best asset.
- Dodges, blocks and critical hits.
- Combos.
- Counters that break both weapons.
- Disarms and gear torn off mid-fight.
- Thrown weapons, knockdowns and lasting effects.
- A rage that builds when the fight drags on.
Progress for the long haul
Win or lose, every fight moves your Crook forward. At each level, you spend its points and choose your reward from randomly drawn offers: a weapon, a shield, equipment or an ability.
No two Crooks ever follow the same path.

Energy
Each Crook has its own energy gauge. It drains in the arena and refills over time, and leveling up fills it. Duels, rooms and Versus don't cost any.
A role for every Crook
A Crook's role comes from what it wears. In a team, it changes how the Crook picks its targets.
Fighter
Deals the damage.
Tank
Soaks up hits and draws attacks.
Healer
Heals itself, an ally or the whole team.
Support
Protects, strengthens and hinders the opponent.

Your team is yours to build.
Playing with friends
Add a friend using the name of one of their Crooks, challenge them to a duel or open a room to fight as a group. Just for fun, with nothing to lose.



